[5], After the implementation of Amnesia Fortnights in 2011 as a means to find new titles to publish, the company is split into a number of teams with about 15 people each. ... [Amnesia Fortnight] AF 2017 keys do not add the game to the Steam library [General] PLEASE READ FIRST - general tips and help for PC support. For two weeks, all programmers take time off from the project they are working on to pitch game ideas … [67] For the second title, Last Life by Rocket Science Amusements, Double Fine helped to prepare and present a Kickstarter campaign to help funding the final development of the title. New customers can sign up before 2/05 at 9:59am PT to lock in a price of $12 per month for a year of Humble Choice! We are Double Fine, we make games such as Psychonauts, Headlander, Brütal Legend, Costume Quest, Stacking, Iron Brigade, The Cave, Middle Manager of Justice, and more! [40], In February 2012, Double Fine and 2 Player Productions announced a crowdfunding campaign through Kickstarter, initially codenamed Double Fine Adventure. [65], As part of a deal with Nordic Games, who gained the publishing rights to Costume Quest and Stacking and the distribution rights to Psychonauts from the takeover of THQ after their bankruptcy, Double Fine took over all publishing rights, while Nordic Games retained and restarted distributing retail copies of all three titles for Microsoft Windows and macOS in early 2014. Dengler asked Schafer for a monetary value, though at the time Schafer believed Dengler was joking around and offered a value of around $300,000. Tier Lists . This documentary series is the ultimate record of that event, as project leads succeed or fail to bring their games to life. Their crowdfunding success has, however, granted them enough independence to be more selective about the publishers they work with and the types of publishing deals they are willing to accept. This was done to give the team a bit of control, rather than have all of the choices be as a result of online voting. Schafer credits the concept of the Amnesia Fortnights to film director Wong Kar-Wai. Many … JC Fletcher, @jcfletcher. Amnesia Fortnight Double Fine Humble Bundle Tim Schafer In November of last year Double Fine funded an internal game jam by allowing people to … … Schafer stated in September 2019 that the fate of Double Fine Presents is unclear, but that while they will likely end up stop publishing, they will still likely engage with the community through the Day of the Devs events to support other independent developers. This past week, the development team at Double Fine has been chugging along developing prototypes for the four selected projects – Darwin’s dinner, I Have No Idea What I’m Doing, Kiln and The Gods Must be Hungry (if you missed the … [11] According to Schafer, through the acquisition, Double Fine will be able to retain its independent nature but will not have to struggle with finding publishers for its games, a problem it has had in its past. If you have issues running them try the AF boards on the Double Fine forums for support or email support@doublefine.com The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. [20] Schafer eventually signed a publishing deal with Electronic Arts for Brütal Legend. [46] The Kickstarter effort was started because the adventure genre has been perceived as niche and commercially risky. He's set up a post on the Double Fine forums asking voters to detail what it was that appealed to them about the ideas they backed. Double Fine bringing new playables’ title. Includes The Double Fine Adventure series with all extras, plus Amnesia Fortnight 2012, 2014, and MASSIVE KNOWLEDGE! Check out the goods below on their Amnesia Fortnight this week. For two weeks, all programmers take time off from the project they are working on to pitch game ideas … × Informa. In a … Schafer also looked at the success of smaller focused games like Geometry Wars on the various download services, realizing the potential market for similar titles. [51] The game was ultimately named Broken Age. Now in its tenth year, the competition has gotten fierce and with the introduction of cameras and a full documentary, the pressure is on for these project leads to deliver… The Amnesia Fortnight bundle includes the … Double Fine's second Amnesia Fortnight session was held in 2009, and this effort yielded tremendous results for the developer. No. [27], In November 2012, Double Fine, along with Humble Bundle, announced Amnesia Fortnight 2012, a charity drive based on the previous Amnesia Fortnight. Four game prototypes have been revealed by Double Fine Productions as part of its semi-regular Amnesia Fortnight event. Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. [74] Ooblets changed to a self-publishing model following Double Fine's acquisition, while another, Knights and Bikes, remained under the label. Thank you for signing up to PC Gamer. LoL forum thread "Double Fine Amnesia Fortnight". Double Fine’s Amnesia Fortnight has become a fairly well known event by the developer. Double Fine’s Amnesia Fortnight Prototypes Are Now Available, Unleashing Four Fabulous Indie Games for Fans. The team at Double Fine and founder Tim Schafer have an innovative approach to nourishing creativity within their ranks: their sort-of-annual game jam, Amnesia Fortnight. Pay what you want for Double Fine games and upcoming prototypes! Each team has the capabilities of fully developing a small game on its own, but for their larger titles, like Psychonauts 2, the company temporarily merges two or more of these teams, and with the option of unmerging the teams once the project is finished. Nov 14, 2017 6,313. The purpose of the exercise is to get the team thinking creatively and coming up with new and original ideas for new games to work on. [40], Following this initial agreement, a subsequent deal was made with Dracogen for three iOS mobile games, the first of which is Middle Manager of Justice. [2] In the years prior, LucasArts had started to shift development away from adventure games into more action-oriented ones as part of the general trend in the gaming industry. [40] Middle Manager of Justice was released for iOS in December 2012,[40] and the Android version was released on August 14, 2013. Again! It was published by Sega in January 2013. [26] Schafer stated that though they could likely make another large game akin to Psychonauts or Brütal Legend, they would likely keep the smaller teams to continue to work on these smaller titles, due to the gained experience shared by the company. Double Fine will be creating prototypes for four new games! The likes of Costume Quest and Stacking came … [41] Dengler's children helped to provide some of the drawings of superheroes for the game. [35] One idea, Bad Golf 2, was not selected as a prototype, but a group of Double Fine fans have started working on developing the title themselves, with the blessing of its conceptor, Patrick Hackett and permission of Double Fine. March 8, 2012 Share. Love this company and its style. [60] In May 2012, it was revealed that The Cave was the title of an adventure and platform game developed by Ron Gilbert during his tenure at Double Fine. A Christmas card Double Fine released in 2010, featuring the two then released Amnesia Fortnight games and hints about the other two in the wrapping paper of the sealed presents. [63] The alien buddy is a deformable toy with which the player can interact. The story follows Eddie as he is transported to a fantasy world in which demons have enslaved humanity. Double Fine will also be livestreaming the development process for the prototypes, which is set to start on the Amnesia Fortnight Humble Bundle page today at 2 p.m. PST, which would be 3:30 a.m. IST. Oct 25, 2017 1,758 Decapod 10. [54], Although Double Fine has experienced success through crowdfunding, the company has not renounced working with publishers. April 13, 2017. Double Fine's glorious Amnesia Fortnight event is back, offering up 25 original game pitches now available for fans to vote on. Scott Pilgrim vs The World: The Game review. The prototypes were (in order of receiving the most votes): Hack 'n' Slash, a The Legend of Zelda-inspired action-adventure, where players need to hack to solve puzzles, led by senior programmer Brandon Dillon, Spacebase DF-9, a sim game set in space, led by designer-programmer JP LeBreton, The White Birch, an ambient platform game (inspired by Ico and Journey), led by art director Andy Wood, Autonomous, a retro-futuristic sandbox robot game, led by art director Lee Petty, and Black Lake, a fairytale exploration game led by senior artist Levi Ryken. As more formal conversations ensued, however, the company worked with Dengler to set an amount, signing an initial deal to bring Psychonauts to the macOS and to bring Costume Quest and Stacking to Microsoft Windows. Pay what you want for Double Fine games and upcoming prototypes! Includes Amnesia Fortnight 2012 and 2014! Over 160 videos! They used to be our sole source of income. [17] Double Fine did not have to lay off any of the staff during this time,[17] and instead were able to hire Ron Gilbert, Schafer's former collaborator at LucasArts, to work on the new titles, as well as a future title that Gilbert has envisioned. Titre-Montgomery describes it as "this wacky experiment that Double Fine does every few years … it's a way for people to have a creative outlet." For Amnesia Fortnight 2017, two prototypes were chosen from the 25 prototype videos by means of the top public votes. Gamasutra speaks to two Double Fine developers about what the recently ended public Amnesia Fortnight means to the company, and why the failure of Brtal Legend was a blessing. Though it initially was not a licensed title, Schafer and his team found it to be an ideal fit for their first licensed-property game. [34] The four pitches that were made into prototypes for Amnesia Fortnight 2014 were Dear Leader, an emergent narrative game led by Anna Kipnis, Little Pink Best Buds, a game about little pink creatures who want to be your friend led by Pendleton Ward, Mnemonic, a surreal, first-person noir adventure led by Derek Brand, and Steed, a game set in a storybook land full of inept heroes led by John Bernhelm. It's called 2HB", "Microsoft adds Double Fine to its Xbox Game Studios stable", "Tim Schafer explains why Microsoft now owns Double Fine Productions", "Q&A: After the Microsoft acquisition, what's next for Double Fine? I bet you do! [77][78][79], "More Double Fine Action Comics Trade Paperbacks", "Double Fine's new adventure: Publishing", "10 years of Psychonauts – In conversation with Tim Schafer", "Psychonauts and surviving the publisher shuffle", "Double Fine Opens Prototyping Process to the Public", "The Weekly Double Fine Action Sale of the Week: 2HB SHIRT", "Twitter / DoubleFine: @doglobster Our own! [42], Dropchord, a motion-based rhythm puzzle game for macOS, Microsoft Windows, iOS and Android, was as well financed by Dracogen. These Amnesia Fortnight periods proved fortuitous, as Schafer considers these to have kept the company viable. and breaks into small teams – each of which pitches a new game idea to the company. 6 articles → Grim Fandango Remastered → [Grim] PC System Requirements [Grim] PC save file … [76], Double Fine and iam8bit host an annual free festival, Day of the Devs, in San Francisco with food, drink, and playable demos of unreleased indie games. Originally, there were 23 game ideas that are on display on the Euphoria Fortnight bundle page, and players got to vote to decide which games will get developed. MFN; Become a Prime Member. The successful prototypes are Hack 'n Slash, a Zelda-like dungeon crawler in which you use cheats, trainers and hacks to progress; Spacebase DF9, a simulated space station city builder; The White Birch, an "ambient platform exploration game" and Autonomous, an 80s-inspired first-person construction sandbox. To commemorate the announcement of Amnesia Fortnight 2014, Double Fine has launched its own Humble Bundle, which is live for a week. It aimed to create a new adventure game featuring art by Double Fine's in-house artist Nathan Stapley. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as s… Dr. Zoidberg. Create Guide . [24] The four unused ideas may be used for a game in the future, according to Schafer, but believes some of them may be unsellable to a publisher. Sponsored Links. A multi-player virtual reality party game prototype, I Have No Idea What I'm Doing, was chosen by Tim Schafer. Welcome to the Double Fine Action Support Portal! Join Now; Log In; League of Legends Champion Guides. [General] Long load times on PS4 and PS Vita. 11 bundles. Wish more developers and publishers were like Double Fine. [23] A fourth game, Sesame Street: Once Upon a Monster, expanded from the Happy Song prototype, was published by Warner Bros. Interactive Entertainment in association with the Sesame Workshop for the Xbox 360 using the Kinect controller. Share & discuss your favorite strategy guide or build on our League of Legends Forum! It consists of him splitting his company up into teams where they come up with ideas for games. [9][10], On June 9, 2019, during Microsoft's press conference at E3 2019, it was announced that Double Fine had been acquired by the company and was becoming part of Xbox Game Studios. That break was Amnesia Fortnight, a two week game jam during which anyone at Double Fine can pitch an idea and, if it’s selected, lead a team to turn it from concept to working prototype. Gamasutra is part of the Informa Tech Division of Informa PLC. [3] Schafer departed LucasArts in January 2000, co-founding Double Fine later that year. LIMITED TIME: Score 12 Humble Choice games this month! During the long, three-year filming of Ashes of Time, Wong had taken some of his actors and film crew to Hong Kong to shoot footage for fun, ultimately resulting in the films Chungking Express and Fallen Angels. I got my first taste of Do Double Fine’s All night Extra Life Game Livestream starts Saturday Nov. 4 at 9am (PST) November 2, 2017. Please deactivate your ad blocker in order to see our subscription offer. [69] This included a humorous video introducing both the game and Double Fine's program, which was filmed during the week of the 2014 Game Developers Conference in March 2014. Double Fine's latest batch of prototypes offers plenty of colour - and a few shimmers of real promise. The development of the prototypes was documented by 2 Player Productions. The recent downloadable releases from Double Fine, as well as the upcoming Sesame Street: Once Upon a Monster, all had their genesis in the company's "Amnesia Fortnight" events, in … Discount applied at checkout. The studio this week announced its annual Amnesia Fortnight game jam for 2014. The first time I heard that Double Fine was doing a public Amnesia Fortnight, I naturally assumed it would be a livestream of Tim Schafer playing horror game Amnesia for fourteen days straight. It was developed as an Xbox Live Arcade game in association with Microsoft Game Studios, and similarly received positive praise from journalists. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend– underperformed publishers' expectations despite critical praise. Future Publishing Australia ABN: 96 734 906 323 | PO Box 1077, Mount St, Original story: Double Fine's Amnesia Fortnight has returned for a third go-around of pitches for public consumption. Since 2014, Double Fine Productions has published independently developed games under the label Double Fine Presents. If you have issues running them try the AF boards on the Double Fine forums for support or email support@doublefine.com The top pick, Pongball, was included in the Amnesia Fortnight 2017 prototype downloads, and the fans were mentored by Double Fine developers. Share. During this, those that paid a minimum of US$1 had the opportunity to vote on 23 concept ideas. Amnesia Fortnight 2012 is a bundle of prototypes made during a two-week public prototyping session in 2012 by Double Fine Productions, which was held in conjunction with the Humble Bundle group in 2012. Now that we've been self-publishing, we can kind of pick and choose who we work with and work with publishers that have similar goals that we have...[who] have the same kind of mission and believe in the same kind of things we believe in. Double Fine's first "Amnesia Fortnight," in which the company spent weeks refining prototypes to make into its most recent crop of games, was a great success. [66], Double Fine announced in March 2014 that it would begin publishing indie games under the moniker Double Fine Presents. [50] The game was developed with Moai, and was released in two parts, Act 1 in early 2014 and Act 2 in April 2015. In 2019 we became part of Microsoft Game Studios, and as a result we will no longer be publishing games. A number of the studio's past games — including Costume Quest, Spacebase DF-9 and Stacking — began as Amnesia Fortnight prototypes. Builds & Guides League of Legends. [71] In August 2014, Double Fine announced that a fourth game would be released under the program, the multiplayer beat 'em up Gang Beasts by Boneloaf, which launched into Steam Early Access on August 29, 2014. During the development of Brütal Legend, a publishing issue arose. Four game prototypes have been revealed by Double Fine Productions as part of its semi-regular Amnesia Fortnight event. [39], Double Fine has received financial investment from Steven Dengler's investment company Dracogen. [48][49] Within 24 hours, Double Fine Adventure had raised more than a million dollars, becoming the most funded and most backed project ever on Kickstarter until it was surpassed by the Pebble watch in April 2012. Informa PLC; About us; Investor relations; Talent; This site is operated by a business or businesses owned by Informa PLC and all copyright … ", "An experiment failed: Majesco learns a hard lesson about the video game industry", "Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine", "Tim Schafer on Amnesia Fortnight, the game jam powering the Double Fine ideas factory", "Humble Double Fine Bundle adds eight prototypes, Amnesia Fortnight documentary", "Tim Schafer: Amnesia Fortnights saved Double Fine", "Develop: Double Fine's Schafer On 'Amnesia Fortnights' And The Pitfalls Of AAA", "In-Depth: Xbox Live Arcade Sales Analysis, July 2011", "Double Fine interview off-cuts: Tim Schafer on studio creativity", "Gilbert Rejoins Schafer At Double Fine For New Title", "Brazen: Double Fine's latest prototype mixes Ray Harryhausen films and Monster Hunter", "DoubleFine receives Indie Fund backing for two new titles", "Spacebase DF-9 Development To Cease, Game To Release", "Double Fine announces puzzle adventure hack n slash", "Autonomous Expanded For Free Leap Motion Release", "Amnesia Fortnight 2014 JAM + Humble Weekly Sale", "The Four Amnesia Fortnight Prototypes Are Revealed", "Double Fine fans unite to develop scrapped Amnesia Fortnight game", "Fans are making Double Fine's rejected pitch Bad Golf 2", "Tim Schafer tells the story of Amnesia Fortnight", "Double Fine's Next Game Is For iOS and It's All About Superheroes", "Justice is Now Managed on Android Devices As Well", "Leap Motion gesture controller delayed to July 22", "Double Fine's Dischord is now called Dropchord", "Dropchord Leaps to PC/Mac. 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